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Oni Character

New Character of Metaloid:RG 1.0.2 his design base on ninja+samurai character, even he hold the sword in this picture but truly his main weapon is "Duel Shuriken Pistol" that allow his attack enemy...

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New 1.0.2 enemies

We accept that our game design originally base from another game call Super crate box and muffin knight but however we not accept that we clone it directly, we away try to seek new feature that make...

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Oni Weapons

like other character, each of them have 4 different weapons and 4 share weapons, while most Oni weapons have limit range but they're quit powerful and often come with armor piecing ability. like other...

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Nicolas coming

We are now working on new Metaloid "Nicolas" he support to be heavy weapon specialist, his attack base on "Trap" concept and many kind of explosive weapon. We are now working on new Metaloid "Nicolas"...

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New Store Screenshot

Now we finish working on 5th character but since content in our game alot increase than first version we decide to rework all screen shot to put in our store. :)Now we finish working on 5th character...

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New Store Screenshot

Now we finish working on 5th character but since content in our game alot increase than first version we decide to rework all screen shot to put in our store. :)Now we finish working on 5th character...

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New Store Screenshot

More characters more number of weapons. now we have total 24 kind of gun which all of them work completely different not only just status.More characters more number of weapons. now we have total 24...

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New Store Screenshot

First time we show all enemies in our game with their name.First time we show all enemies in our game with their name.

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New Sprite

We start working on Platformer version of Metaloid game. We decide to re work on all character sprite by give them more animation [and you can see they tail is now appear!] and show select weapon while...

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New tileset

We're start working on Platformer version of Metaloid game! since we feel like graphic in our first game didn't look good enough we decide to rework on most tile set and character animation. *note*some...

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